UVMapper Pro Preview in PSP
This tutorial will show you how to use UVMapper Pro in Paint Shop Pro as a Viewer. What this allows you to do is to modify a Poser or other 3D model texture map in PSP, then with a couple of key presses, immediately see how that texture will look on the model in UVMapper Pro.
Photoshop tutorial for using UVMapper Pro as a Viewer available at the UVMapper site.
Below are instructions on doing this in any version of PSP, in PSP8 only, and a few notes. I also have the saved PSP8 saved scripts available in the downloads area (link at the bottom of the page).
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Using UVMapper Preview with PSP – All versions
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Open PSP.
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Open UVMapper Pro and adjust the window so that when it overlays PSP it won’t be in the way. Select View : Always on Top then Texture : Auto Update from the menu.
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Load a 3D model into UVMapper Pro, select View : Show Model from the menu.
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Load a texture map into PSP.
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If the file being loaded has only one layer, choose Edit : Copy from the menu or press <Ctrl-c>.
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The texture map will be copied to UVMapper Pro and displayed on the model in the preview.
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If the file being loaded has more than one layer, choose Edit : Copy Merged from the menu or press <Ctrl-Shift-c>.
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The texture map will be copied to UVMapper Pro and displayed on the model in the preview.
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After working on the texture map for a while, you can update the UVMapper preview window the same way:
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Using UVMapper Preview with PSP – version 8 only
(and only if you insist on using a script)
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Open PSP8.
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Choose File : New from the menu and accept default size, etc., click on OK.
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Choose File : Script : Start Recording from the menu.
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Press <Ctrl-c> OR Choose Edit : Copy from the menu.
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Choose File : Script : Save Recording from the menu.
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Enter “UVMapper Pro No Layers” in the File name field and click on OK.
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Choose Layer : New Layer from the menu.
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Press <Ctrl-Shift-c> or Choose Edit : Copy Merged from the menu.
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Choose File : Save Script from the menu.
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Enter “UVMapper Pro Layers” in the File name field and click on OK.
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Close the blank image file without saving.
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Open UVMapper and adjust the window so that when it overlays PSP it won’t be in the way. Select View : Always on Top from the menu then Texture : Auto Update from the menu.
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Load a 3D model into UVMapper Pro, select View : Show Model from the menu.
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Load a texture map into PSP.
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If the file being loaded has only one layer, choose File : Run Script from the menu, select the “UVMapper Pro No Layers” script, and click on OK.
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The texture map will be copied to UVMapper Pro and displayed on the model in the preview.
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If the file being loaded has more than one layer, choose File : Run Script from the menu, select the “UVMapper Pro Layers” script, and click on OK.
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The texture map will be copied to UVMapper Pro and displayed on the model in the preview.
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After working on the texture map for a while, you can update the UVMapper preview window the same way:
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Notes:
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In PSP, you do not need to select all before copying as Steve shows in his Photoshop version of the tutorial.
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If using scripts in PSP8, it will be easier to use if you select to view the Scripts toolbar. That way you can select the script you want from the pull-down menu.
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If you use ICQ and pressing <Ctrl-Shift-c> opens the Find Person panel in ICQ, you can do one of two things:
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