Making a Drapery Swag using PSP Mesh Warp

Now that we’ve successfully made vertical hanging drapery, let’s make a swag.
Create a new document, fill with white, and apply the Jama 3D filter.  This time, accept the default setting for the 1 Jalousie preset, which is horizontal folds.
Select the Mesh Warp tool and again start moving the mesh points around to get the scallops.

Don’t be afraid to move the mesh points so that they are no longer lined up perfectly with each other. That’s how you get the variations in the compression folds.

Again, remember that the outside points cannot be moved in.

You can also add more mesh points and start moving the mesh points farther down from the top to get a deeper drape at the top.

When you are done, double-click on a mesh point to apply the Mesh Warp tool and select the arrow tool to get rid of the mesh.
Create a new layer, set the Blend Mode to Multiply and fill with a pattern.

Looks pretty good, but not what you expect a swag to look like.

Either undo the pattern fill or delete that layer.

Create a new layer and move it under the drapery layer, then fill it with a different color. I prefer hot pink since it shows up well against both dark and light colors.

Use a combination of the Eraser tool and Background Eraser tool (new in PSP8) to erase the parts of the swag you don’t want.

For a shorter swag, just delete more folds.

When you’re done, select the Magic Wand tool, making sure that Tolerance and Feather are set to zero.

Click outside the swag and take a look at what happens.

What you are looking for are areas you missed with the eraser or that weren’t quite erased by the background eraser.

Invert the selection, select the eraser tool and go over the areas selected that need to go. Zoom in and work carefully around the edges of the drapery, using small strokes and lifting the mouse/pen frequently so that if you make a mistake you don’t lose a lot of work.

When you are done, choose Selections > Select None, then choose the Magic Wand tool and click outside the swag.

Check again for any areas you missed and continue cleaning up until it looks like the image to the right.

Okay, now, make sure that the swag itself is selected, create a new layer, set the Blend Mode to Multiply and fill the selection with your pattern.

And there you have it.

Now let’s use this method to build a dress texture.