This is a quick tutorial showing how to use the Terrain Editor in Bryce to create a simple pillow. Create a symmetrical lattice. Click on the ‘E’ button next to the lattice to open the Terrain Editor. In the Terrain Editor, click on the button next to ‘New’ to delete the current terrain and start a new one. Click on… Read more →
Month: September 2010
Making Clothing using the PSP Mesh Warp Tool
Original tutorial posted 4/3/03 on the PoserPros forums. Re-posted here with permission from Will Dupre. A short while ago Daz gave me the great opportunity to test out their new Anna Marie Digital Clone character for V3. While they are still fine tuning her for release they graciously allowed me to show off my work with this great new character.… Read more →
Getting Clothing from C4D into Poser (read first)
To get clothing from Cinema 4D into Poser, follow the tutorials in the following order: Getting Figure Ready in C4D Exporting the Clothing from C4D Bringing the Clothing into Poser Read more →
Bringing the Clothing into Poser
Okay, now to get this thing into Poser. If you haven’t followed the previous tutorial on grouping the mesh and exporting it from C4D, click here to view it. You’ll need UVMapper in order to do this next step. Open the exported model in UVMapper. Go ahead and map the model while you’re here. One thing I like to do… Read more →
Exporting the Clothing from C4D
Okay, now that you’ve gotten your clothing item finished in C4D, it’s time to get it in to Poser. But first, there are a few steps that you need to take care of … well you can take care of them in different ways so you have a few choices. P.S. If you haven’t gone through the first part of… Read more →
Getting Figure Ready in C4D
This is a tutorial on getting clothing modeled in Cinema 4D into Poser. It won’t tell you how to model (I still need to keep a few secrets), just how to get them ready for Poser. In Poser, load the figure you’ll be doing clothing for, turn of IK for both legs, then export with the first, second, and fourth… Read more →
UVMapper Pro Preview in PSP
This tutorial will show you how to use UVMapper Pro in Paint Shop Pro as a Viewer. What this allows you to do is to modify a Poser or other 3D model texture map in PSP, then with a couple of key presses, immediately see how that texture will look on the model in UVMapper Pro. Photoshop tutorial for using… Read more →
Painting a Drop of Water
This is a tutorial on painting a water drop. I’m using Paint Shop Pro 8 here, but this will work in just about any paint program. Okay, create a new image, 512×512, and fill it with a nice leafy green. Create a new layer and name it “outline,” make it active. Select your paintbrush, set the foreground color to white,… Read more →
Using Bryce Masks in PSP
This is a tutorial on using Bryce masks in Paint Shop Pro in order to modify certain sections of your rendered Bryce image without affecting other parts. Okay, here’s the original image. I need to kick up some sand under the octopus and texturize the octopus. In order to do this, I need two masks. One for the octopus only… Read more →
More Drapery Examples
A few more examples of textures made using the PSP Mesh Warp tool and Jama 3D: Rotate the image Select the Mesh Warp tool, move the points around. (click on image for larger view) Results: Add hand painting to adjust shadows, folds, etc. And another one: (click on image for a larger view) After applying the Mesh Warp tool: (click… Read more →